Experiments with procedural growth algoriths in Blender
- 1-3 and 9-11 repeatedly displace a mesh outwards based on a noise texture; higher values cause it to expand faster. - 4 is an algorithm that finds the shortest path from a given point to all other points on a mesh. Animating a curve moving along those paths creates an effect like spreading roots or slime mold. - 5-7 work similarly to the first algorithm, but here it’s acting on a flat mesh rather than a solid one. - 8 is a fluid simulation; particles get pushed around by ‘wind’ and turbulent forces.
- 12 also uses particles getting pushed around, and like with number 4, a curve moving along their path creates the tentacles.